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BEYOND THE CITY WALLS
Many farmers live
on the outside of the city walls, trying to make a living while fearing the
inevitable raids of ogres, unfriendly natives, or Glith Raiding Parties. Although
some protection is afforded the farmers, their best plan upon attack is to
attempt to flee back into the city. The farmers therefore feel some resentment
to those who dwell in relative safety, "hiding behind the city walls."
There are some establishments outside the city walls that cater to those brave
enough to live in the Wild Lands themselves.
Farmer's Garrison and Stables - A large contingent
of the Town Watch is always stationed here with their horses, to counterattack
any small contingent of raiders into the farmlands.
The Evil Monkey Tavern & Printing House -This tavern has the oddity of being run by Drystein, a chimpanzee that received
his intelligence by some magical means. Not generally welcomed in the city, Drystein found acceptance among the hardscrabble Human and Folke farmers. He also runs the only printing house in the area, and publishes the 'Paper Dragon' a bimonthly newspaper. Town records show that Fafnir Savage owns the property the tavern is on, and has a significant investment in the paper as well. Update: After last Fall's raid of Esani Bandits, Drystein has sold the Evil Monkey. Current owner is Jerethe the Ranger, who has changed the name to the Maroon Baboon. Locals still refer to it as the Evil Monkey, although a few wags prefer Ranger Tavern.
The Bloated Goat Tavern - Frequented by Half-orcs and rougher humans, this is the place to go if youwant
to brawl. Non-regulars are definitely not welcome here.
Old Burying Ground - Previously a native burial ground, this property
became sequestered by the Town Council to bury its dead when the Church Burial
Ground became too crowded. The Burying Ground is protected only by the Groundskeeper
and the occasional militia member who is being punished. The locals believe
this place to be haunted, and avoid it at night. It is a priority for the
site not to be used to generate undead, but then again, it is a long way from
the city walls.
The "Grove" of Cedric - The masked half-elf druid Cedric has a home here, with a barely managed
garden. It was his mission to set up a grove near the outskirts of Praxis
City, but he has been unsuccessful in recruiting any creatures or intelligent
plants. His lean-to is here, as well as a really nice bird sanctuary, where
many of the colorful wild Chicora parrots come to feed.
Chapel of Saint Candice - Cadessi Heretics to the mainstream Trugod faith, this small order of clerics is dedicated to non-violence. Not finding acceptance within even the colonies, the followers of Saint Candice moved outside the city gates to practice their faith without ridicule. Many of the farmers and city dwellers however, expect the Chapel to fall first when the next anticipated invasion occurs.
Fort Stormshadow - also referred to by the locals as The Battery, this lonely tower sits apart from the city, on a point of the peninsula that overlooks the Cocytus River, protecting Praxis City from pirate or Esani attacks by sea. Captain Manian’s outfit mans the catapults and scorpions on top of the tower. Also serves as a lighthouse, and a refuge for the workers on the nearby Donmillion Rice Plantation, maintained by exiled Cadessi Heretics and a few other colonists. Has a small chapel of St. Lithas nearby.
Millshire - Folke farmers and millers, banded together behind a wooden pallisade to the west side of the peninsula that is home to Praxis City.
The Mushroom Grove - The Mushroom Grove is a forest made up entirely of mushrooms of different sizes.
The shriekers and violent fungi discourage most visitors. This is also the home of Emen, the Half-orc barbarian weaponsmith.
Rook Outpost - This is a Kobold outpost with the mission of keeping an eye on any expansion on the part of Praxis City into the territory of the Glith (Lizard) Empire. This outpost is the furthest north establishment of the Empire. Currently run by Su'rella Rook, a sorcerer/rogue.
Ruins of Fort Dor - The former keep was built in order to keep an eye on the Kobolds, encourage trading with the native himan Federated Tribes of Cacica, and to protect Praxis City from any threats from the north. After the Wizard Druze was caught perimenting
on prisoners from Rook Outpost, the Glith Empire - to the great emberassment of the House of Dor, razed this settlement to the ground. The Kobolds and natives believe this place to be haunted.
The Sand Hills - A slice of Martian landscape; the red sand of this desert is interrupted by the occasional red rock. A dangerous place, with large Purple Worms and other monsters, it is taboo to the human natives and avoided by the Centaurs. Jelnik Firemane, Centaur bard, tells us that the Sand Hills were built by
Formians, large intelligent ants bent on taking over the known world. An alliance of Centaurs, Natives and Lizardfolk destroyed the invasion, but the tunnels of the Formians are still said to exist.
The Federated Tribes of Cacica - The Federated Tribes of Cacica are Native human tribes loosely allied with
Praxis City for trade and mutual protection. Praxis City is hesitant to let the tribes gain too much technology and magic, as there are many unfriendly tribes that trade with the Cacica. There are also signs that the Cacica were once a greater civilization, but there are no indications as to why they are now in a more primitive state. There is also a persistant tale that at least some of the Cacica are werewolves.
Oristo - Glith Empire territory that serves as a buffer between Praxis City and the more populated provinces of Glith. Adminstered by Phoebius of Darkscale. Suspected home of Maroon refugees.
Forbidden City - largest of ruins of Native Human former civilization, located deep within Cacican Territory. The center of the ruins was the Temple of the Bronze Serpent. It is taboo to all outsiders to approach even within eyesight distance to the crumbling walls, punishable by death by Native Human tribes. This was the location Caitrin O’Leary, Del Rook, and adventurers were sent to recover ancient artifacts to destroy Necra, the Medusa Mummy Lord. Necra later set up shop here, enlisting the city’s Bladelings and Crystal Golems in her service. Necra, and the majority of Bladelings and Crystal Golems were destroyed in the attack of the so-called Army of Friends, led by the Praxis Regiment. Now the city sits unguarded, its mysteries forbidden to explorers and treasure hunters alike.
OTHER COLONIES
Innsmouth - colony to the North, full of strange religious heretics that believe the world will be destroyed by the sleeping gods of chaos, and wish to speed up the process. Also makes a rather full-bodied ale known as Shoggoth’s Old Peculiar that sells well, despite the fact full-bodied can only be true if the body in question belongs to that of a goat.
Nether Haven - pirate’s nest of a former colony.
Riverbridge - small wild elven trading post.
Roanoake - the nearest colony to the North, with a higher population in dwarves. Near the Misty Mountains, north of Centaur Territory.
Vinland - Northlander colony to the far north, and oldest colony in the Wild Lands.
ISLAND COLONIES
A scattering of islands to the tropical south of Praxis City are home to older colonies, rich in sugar cane and rum. Mentioned islands include Beauport, the independent island of Darendo (Divvytown is a small port here), the cursed Isle of the Dead, Marthian Cay, Orphan's Bay, Pirate's Nest, and Worm Isle.
ACROSS THE GREAT OCEAN
Places in the Homeland Colony of Aug:
Axewood - rural breadbasket of Aug, close to Elves.
Barin Ginor - strict to the point of cruel religious order in Battersea that raised orphans such as Edgar Tully and Justus Kempf
Battersea - bustling, crowded capital of Kingdom of Aug.
Gemlock - tiny village close to Battersea, in the Kingdom of Aug. Birthplace of Caitrin O’Leary.
Hammermouthe - Where Faust was raised.
Old Shire
Norwind - small village close to Battersea.
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